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Skaven

The diabolical schemes of the skaven are a blight on the Mortal Realms. These devious ratmen are utterly convinced of their superiority over all sentient beings. Through the use of deadly contagions, arcane technology, hideous monsters and sheer weight of numbers, they may yet achieve their grand plans of ultimate domination.

Skaven by Paal

Updates
  • Added fighter profiles:
    • Clawlord On Gnaw-Beast
    • Warlock Engineer With Warplock Jezzail
    • Rat Ogor (replacing old profile)
    • Rat Ogor With Warpfire Gun (replacing old profile)\
  • Added Unleashed Warp-fury, Forward, Minions! and Warpstone Sights abilities.
  • Points changes:
    • Kreep Kinwhisper (-20)
    • Krowch’t (+5)
    • Skritch Spiteclaw (-5)
    • Slynk Skittershank (-20)
    • Snyp Padpaw (-10)
    • The Festering Skaven (+5)
    • The Lurking Skaven (-5)
  • Change to the Lead from the Back ability.

Reaction

RunemarkReaction
SkavenMusk of Fear: A fighter can make this reaction after an enemy fighter finishes a move action visible to this fighter and within 3" of this fighter. Pick another friendly fighter with the Skaven (Skaven) faction runemark within 3" of this fighter. That fighter makes a bonus move action or a bonus disengage action, and must end that action more than 3" away from the enemy fighter that made the move action.

Abilities

Fighter Abilities

RunemarkAbility
SkavenAgile[Double] Scurry Away: A fighter can only use this ability if they are within 3" of an enemy fighter. Roll a dice. On a roll of 2+, this fighter makes a bonus disengage action.
SkavenFrenzied[Double] Crack the Whip: Pick a visible friendly fighter with the Beast (Beast) runemark within 4" of this fighter. That fighter makes a bonus melee attack action.
SkavenElite[Double] Hired Bodyguard: Until the end of the battle round, friendly fighters with the Hero (Hero) runemark cannot be targeted while they are within 1" of this fighter.
SkavenBruteBeast[Double] Unleashed Warp-fury: This fighter makes a bonus attack action. At the end of this fighter's activation, allocate a number of damage points to this fighter equal to the number of damage points allocated to this fighter.
SkavenBrute[Triple] Crushing Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
SkavenBerserker[Triple] Poisonous Fumes: Roll a dice for each visible enemy fighter within 3" of this fighter. On a roll of 3+, allocate a number of damage points equal to half the value of this ability (rounding up) to that fighter.
SkavenDestroyer[Quad] Expend Warpstone Spark Canister: This fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each hit and critical hit from that attack action.

Hero Abilities

RunemarkAbility
SkavenHeroMystic[Double] Consume Warpstone Token: Roll a number of dice equal to the value of this ability. For each roll of 1, allocate 1 damage point to this fighter. For each roll of 4+, add 1 to the damage points allocated to enemy fighters by each hit or critical hit from the next missile attack action made by this fighter in this activation.
SkavenHeroDestroyer[Double] Warp Lightning: Pick a number of enemy fighters up to the value of this ability. The first fighter picked must be within 6" of, and visible to, this fighter and each subsequent fighter picked must be within 3" of, and visible to, a fighter that has already been picked. The same fighter cannot be picked more than once. Allocate 1 damage point to each fighter picked.
SkavenHeroFrenzied[Double] Flesh-mend: Pick a visible friendly fighter with the Beast (Beast) runemark within 4" of this fighter. Remove a number of damage points allocated to that fighter up to half the value of this ability (rounding up).
SkavenHeroScout[Triple] Running Death: This fighter makes a bonus move action or bonus disengage action. In addition, until the end of this fighter's activation, add 1 to the damage points allocated to enemy fighters by each critical hit from attack actions made by this fighter.
SkavenHero[Triple] Lead from the Back: Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
SkavenHeroPriest[Triple] Recite from the Book of Woes: Until the end of the battle round, enemy fighters cannot use abilities while they are within 3" of this fighter.
SkavenHeroMount[Triple] Forward, Minions!: Pick a visible friendly fighter with the Skaven (Skaven) runemark and that does not have the Hero (Hero) or Monster (Monster) runemark wholly within 6" of this fighter. That fighter can make a bonus attack action and a bonus move action up to a number of inches equal to the value of this ability. If an enemy fighter is not taken down by damage points allocated by that attack action, or if that move action does not end within 1" of an enemy fighter, allocate D6 damage points to that friendly fighter.

Designer's Note: They are punished for their incompetence!
SkavenHeroDestroyer[Triple] Warpstone Sights: Pick a visible enemy fighter within 18" of this fighter. For the rest of this fighter's activation, subtract the value of this ability from the Toughness characteristic of that enemy fighter (to a minimum of 1).

If this fighter has not moved this activation and the value of this ability is equal to or greater than the unmodified Toughness characteristic of that enemy fighter, count each hit scored from the next ranged attack action made by this fighter as a critical hit instead.

Before the Total Damage step for each of this fighter's ranged attack actions this activation, this fighter makes a bonus move action up to a number of inches equal to half the value of this ability, directly away from the target of that ranged attack and as if they were jumping.

Spiteclaw's Swarm Ability

RunemarkAbility
SkavenSpiteclaw's SwarmHero[Triple] There Are Always More: Pick a friendly fighter with both the Spiteclaw's Swarm runemark (Spiteclaw's Swarm) and the Minion runemark (Minion) that has been taken down. Set up that fighter once more on the battlefield wholly within 3" of this fighter. The fighter set up on the battlefield no longer counts as been taken down. Remove a number of damage points allocated to that fighter up to the value of this ability.

Skittershank's Clawpack Abilities

RunemarkAbility
[Double] Way of the Slinking Rat: A fighter can only use this ability if they are within 3" of an enemy fighter. Roll a dice. On a roll of 2+, this fighter can make a bonus disengage action.
Champion[Triple] Spitting Cobra Technique: Pick an enemy fighter within 6" of this fighter and roll a number of dice equal to the value of this ability. For each roll that equals or exceeds that enemy fighter's Toughness characteristic, allocate 3 damage points to that enemy fighter.
Hero[Quad] Way of the Hidden Paw: This fighter can make a bonus move action. Then this fighter can make a bonus attack action. Add X to the Attacks characteristic of that bonus attack action, where X is the number of friendly fighters with the Skittershank's Clawpack () runemark within 1" of the target.

Skabbik's Plaguepack Abilities

RunemarkAbility
Skabbik's PlaguepackTerrifying[Double] Befoul the Land: Pick an objective within 3" of this fighter or a treasure token within 3" of this fighter. That treasure token can be one that is being carried by a fighter if that fighter is visible to this fighter. Roll a dice at the end of the battle round for each enemy fighter within 3" of that objective or treasure token. On a roll of 3+, allocate D3 damage points for the fighter being rolled for. The same objective or treasure token cannot be picked more than once per battle round.
Skabbik's Plaguepack[Double] Disgusting Appearance: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of melee attack actions made by enemy fighters that target this fighter.
Skabbik's PlaguepackHero[Triple] Unctuous Citations: Pick a friendly fighter with the Skabbik's Plaguepack (Skabbik's Plaguepack) runemark that is within 7" of this fighter. This fighter can make a bonus move action or a bonus attack action, and then the fighter you picked can make the same bonus action.
Skabbik's PlaguepackHero[Quad] Manifestation of a Great Plague: Pick this fighter, or pick a number of objectives visible to this fighter equal to half the value of this ability (rounding up). Allocate a number of damage points equal to the value of this ability to all enemy fighters within 3" of either this fighter or those objectives.

Skaven Scurrypacks

Heroes

Clawlord on Gnaw-Beast

Unarmed
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Ranged
Range
8
Attacks
6
Strength
3
Damage (normal/crit)
1/2
Skaven
230
Move
8
Toughness
4
Wounds
22
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Warlock Engineer With Warplock Jezzail

Unarmed
Range
1
Attacks
2
Strength
2
Damage (normal/crit)
2/3
Ranged
Range
6-24
Attacks
2
Strength
4
Damage (normal/crit)
2/5
Skaven
205
Move
6
Toughness
3
Wounds
18
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Deathmaster

Dagger
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Skaven
185
Move
7
Toughness
3
Wounds
18
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Clawlord

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Skaven
175
Move
6
Toughness
4
Wounds
18
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Arch-Warlock

Axe
Range
2
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Skaven
170
Move
6
Toughness
4
Wounds
18
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Warlock Bombardier

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
6-15
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Skaven
170
Move
6
Toughness
3
Wounds
18
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Plague Priest

Club
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Skaven
150
Move
6
Toughness
4
Wounds
18
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Fangleader

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Skaven
150
Move
6
Toughness
4
Wounds
15
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Grey Seer

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3-7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Skaven
140
Move
6
Toughness
3
Wounds
18
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Warlock Engineer

Spear
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Skaven
130
Move
6
Toughness
3
Wounds
18
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Bringer of the Word

Dagger
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Skaven
130