Cities Of Sigmar
The fighter cards and abilities on this page are no longer intended for Matched Play.
They have been replaced by the fighter cards and abilities in the following factions:
The free cities of the God-King are bastions of order and justice in realms saturated by horror. They are defended by armies drawn from many different cultures and backgrounds; what these brave soldiers lack in supernatural strength or arcane skill, they make up for with overwhelming firepower and an unbreakable belief in their cause.
Cities of Sigmar warbands work slightly differently to other warbands. When you muster a Cities of Sigmar warband, you must also choose the city from which they hail. To do so, pick 1 of the following city runemarks:
- Hammerhal ()
- The Living City ()
- Greywater Fastness ()
- The Phoenicium ()
- Anvilgard Loyalists ()
- Hallowheart ()
- Tempest's Eye ()
All fighters in your warband with the Cities of Sigmar () faction runemark are also considered to have the chosen runemark of their city, which will determine the abilities to which they have access.
There is no list of Abilities for "Cities of Sigmar", rather each City has its own Abilities and Reactions.
Select your city here before adding any fighters to your warband list.
Cities Of Sigmar Warbands In Campaigns​
When playing your first campaign battle with a Cities of Sigmar warband, you must choose the city from which they hail and write it on your warband roster. In any future campaign battles with that warband, you must choose the same city runemark as the one written on your roster.
Updates
FAQ Update 31/01/23​
- Anvilgard Loyalists Fighter Abilities: Show No Mercy is now a [Quad].
- Tempest's Eye Hero Abilities: Change to Swift as the Wind ability.
Reactions​
Hammerhal​
Runemark | Reaction |
---|---|
Martial Discipline: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Add 1 to this fighter's Toughness characteristic during that attack action. |
The Living City​
Runemark | Reaction |
---|---|
Dazzling Feint: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. After that action, this fighter makes a bonus disengage action. |
Greywater Fastness​
Runemark | Reaction |
---|---|
Return Fire: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made, if the attacker is within range of at least one of the target's weapons. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to the attacking fighter instead. |
The Phoenicium​
Runemark | Reaction |
---|---|
Indomitable Spirit: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Remove 3 damage points allocated to this fighter. |
Anvilgard Loyalists​
Runemark | Reaction |
---|---|
Cutthroat Strike: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before that fighter moves away. Roll a dice. On a 3+, allocate D6 damage points to that enemy fighter. |
Hallowheart​
Runemark | Reaction |
---|---|
Stern Stuff: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1). |
Tempest's Eye​
Runemark | Reaction |
---|---|
Oracular Insight: A fighter can make this reaction after an enemy fighter finishes a move action within 3" of, and visible to, this fighter. Add one wild dice to your saved wild dice. |
Abilities​
Hammerhal​
Hammerhal Fighter Abilities​
Runemark | Ability |
---|---|
[Double] Reclaim for Sigmar: A fighter can only use this ability if they are within 3" of an objective. Until the end of this fighter's activation, add 1 to the Strength and Attacks characteristics of melee attack actions made by this fighter. | |
[Double] Pulverising Strike: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter. | |
[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. | |
[Triple] Cavalry Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. | |
[Quad] Righteous Purpose: This fighter makes a bonus melee attack action. Then, pick a visible friendly fighter within 3" of this fighter. That fighter makes a bonus melee attack action. |
Hammerhal Hero Abilities​
Runemark | Ability |
---|---|
[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar ( ) faction runemark and the Bulwark () runemark while they are within 3" of this fighter. | |
[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter. | |
[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability. | |
[Triple] For Sigmar and for Hammerhal!: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter. | |
[Quad] Twin-tailed Comet: Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 3 damage points to that fighter. |
The Living City​
The Living City Fighter Abilities​
Runemark | Ability |
---|---|
[Double] Hunters of the Hidden Paths: Add 3 to this fighter's Move characteristic for their next move action in this activation. | |
[Double] Pulverising Strike: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter. | |
[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. | |
[Triple] Cavalry Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. | |
[Quad] Strike and Melt Away: This fighter makes a bonus attack action. Then, they make either a bonus move action or a bonus disengage action. |
The Living City Hero Abilities​
Runemark | Ability |
---|---|
[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar ( ) faction runemark and the Bulwark () runemark while they are within 3" of this fighter. | |
[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter. | |
[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability. | |
[Triple] Ambush: A fighter can use this ability only if it is the first battle round. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter. | |
[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter. | |
[Quad] Lifesurge: Roll 3 dice and add up the total. Then, pick a visible friendly fighter within 9" of this fighter. Remove a number of damage points allocated to that fighter equal to the total rolled. |
Greywater Fastness​
Greywater Fastness Fighter Abilities​
Runemark | Ability |
---|---|
[Double] Greywater Welcome: A fighter can use this ability only if it is the first battle round. This fighter makes a bonus missile attack action. | |
[Double] Pulverising Strike: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter. | |
[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. | |
[Triple] Cavalry Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. | |
[Quad] Runic Munitions: This fighter makes a bonus missile attack action. In addition, add the value of this ability to the Strength characteristic of that attack action. |
Greywater Fastness Hero Abilities​
Runemark | Ability |
---|---|
[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar ( ) faction runemark and the Bulwark () runemark while they are within 3" of this fighter. | |
[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter. | |
[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability. | |
[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter. | |
[Triple] Rune of Unfaltering Aim: Until the end of the battle round, add 1 to the damage points allocated to enemy fighters by each critical hit from missile attack actions made by friendly fighters while they are within 6" of this fighter. | |
[Quad] Descending Ash Cloud: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 9" of this fighter. |
The Phoenicium​
The Phoenicium Fighter Abilities​
Runemark | Ability |
---|---|
[Double] Vengeful Revenant: A fighter can use this ability only if a friendly fighter has been taken down this battle round. This fighter makes a bonus melee attack action. | |
[Double] Pulverising Strike: Until the end of this fighter's activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter. | |
[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action. | |
[Triple] Cavalry Charge: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. | |
[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation. | |
[Quad] Witness to Destiny: This fighter makes a bonus attack action. In addition, until the end of the battle round, subtract 2 from the damage points allocated to this fighter by each hit and critical hit (to a minimum of 1) made by an enemy fighter. |
The Phoenicium Hero Abilities​
Runemark | Ability |
---|---|
[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar ( ) faction runemark and the Bulwark () runemark while they are within 3" of this fighter. | |
[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter. | |
[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability. | |
[Triple] Blessing of the Ur-Phoenix: Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of friendly fighters while they are within 3" of this fighter. | |
[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter. | |