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Cities Of Sigmar

Deprecated content

The fighter cards and abilities on this page are no longer intended for Matched Play.

They have been replaced by the fighter cards and abilities in the following factions:

The free cities of the God-King are bastions of order and justice in realms saturated by horror. They are defended by armies drawn from many different cultures and backgrounds; what these brave soldiers lack in supernatural strength or arcane skill, they make up for with overwhelming firepower and an unbreakable belief in their cause.

Cities of Sigmar warbands work slightly differently to other warbands. When you muster a Cities of Sigmar warband, you must also choose the city from which they hail. To do so, pick 1 of the following city runemarks:

All fighters in your warband with the Cities of Sigmar (Cities of Sigmar) faction runemark are also considered to have the chosen runemark of their city, which will determine the abilities to which they have access.

Warband creator

There is no list of Abilities for "Cities of Sigmar", rather each City has its own Abilities and Reactions.

Select your city here before adding any fighters to your warband list.

Cities Of Sigmar Warbands In Campaigns

When playing your first campaign battle with a Cities of Sigmar warband, you must choose the city from which they hail and write it on your warband roster. In any future campaign battles with that warband, you must choose the same city runemark as the one written on your roster.

FAQ Update 31/01/23
  • Anvilgard Loyalists Fighter Abilities: Show No Mercy is now a [Quad].
  • Tempest’s Eye Hero Abilities: Change to Swift as the Wind ability.

Reactions

Hammerhal

RunemarkReaction
Cities of Sigmar: HammerhalMartial Discipline: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Add 1 to this fighter’s Toughness characteristic during that attack action.

The Living City

RunemarkReaction
Cities of Sigmar: The Living CityDazzling Feint: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. After that action, this fighter makes a bonus disengage action.

Greywater Fastness

RunemarkReaction
Cities of Sigmar: Greywater FastnessReturn Fire: A fighter can make this reaction after they are targeted by an attack action but before the hit rolls are made, if the attacker is within range of at least one of the target’s weapons. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking fighter. For each hit roll of 1, allocate 2 damage points to the attacking fighter instead.

The Phoenicium

RunemarkReaction
Cities of Sigmar: The PhoeniciumIndomitable Spirit: A fighter can make this reaction after they are targeted by a melee attack action but before the hit rolls are made. Remove 3 damage points allocated to this fighter.

Anvilgard Loyalists

RunemarkReaction
Cities of Sigmar: AnvilgardCutthroat Strike: A fighter can make this reaction when a visible enemy fighter within 1" of them makes a disengage action but before that fighter moves away. Roll a dice. On a 3+, allocate D6 damage points to that enemy fighter.

Hallowheart

RunemarkReaction
Cities of Sigmar: HallowheartStern Stuff: A fighter can make this reaction when they are targeted by a melee attack action but before the hit rolls are made. Subtract 1 from the damage points allocated to this fighter by each hit from that attack action (to a minimum of 1).

Tempest’s Eye

RunemarkReaction
Cities of Sigmar: Tempest's EyeHeroOracular Insight: A fighter can make this reaction after an enemy fighter finishes a move action within 3" of, and visible to, this fighter. Add one wild dice to your saved wild dice.

Abilities

Hammerhal

Hammerhal Fighter Abilities

RunemarkAbility
Cities of Sigmar: Hammerhal[Double] Reclaim for Sigmar: A fighter can only use this ability if they are within 3" of an objective. Until the end of this fighter’s activation, add 1 to the Strength and Attacks characteristics of melee attack actions made by this fighter.
Cities of Sigmar: HammerhalDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: HammerhalAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: HammerhalElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: HammerhalScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: Hammerhal[Quad] Righteous Purpose: This fighter makes a bonus melee attack action. Then, pick a visible friendly fighter within 3" of this fighter. That fighter makes a bonus melee attack action.

Hammerhal Hero Abilities

RunemarkAbility
Cities of Sigmar: HammerhalHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: HammerhalHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: HammerhalHeroScout[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: HammerhalHero[Triple] For Sigmar and for Hammerhal!: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: HammerhalHeroMystic[Quad] Twin-tailed Comet: Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 3+, allocate 3 damage points to that fighter.

The Living City

The Living City Fighter Abilities

RunemarkAbility
Cities of Sigmar: The Living City[Double] Hunters of the Hidden Paths: Add 3 to this fighter’s Move characteristic for their next move action in this activation.
Cities of Sigmar: The Living CityDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: The Living CityAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: The Living CityElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: The Living CityScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: The Living City[Quad] Strike and Melt Away: This fighter makes a bonus attack action. Then, they make either a bonus move action or a bonus disengage action.

The Living City Hero Abilities

RunemarkAbility
Cities of Sigmar: The Living CityHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: The Living CityHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: The Living CityHeroScout[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: The Living CityHero[Triple] Ambush: A fighter can use this ability only if it is the first battle round. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter.
Cities of Sigmar: The Living CityHeroDestroyer[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: The Living CityHeroMystic[Quad] Lifesurge: Roll 3 dice and add up the total. Then, pick a visible friendly fighter within 9" of this fighter. Remove a number of damage points allocated to that fighter equal to the total rolled.

Greywater Fastness

Greywater Fastness Fighter Abilities

RunemarkAbility
Cities of Sigmar: Greywater Fastness[Double] Greywater Welcome: A fighter can use this ability only if it is the first battle round. This fighter makes a bonus missile attack action.
Cities of Sigmar: Greywater FastnessDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: Greywater FastnessAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: Greywater FastnessElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: Greywater FastnessScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: Greywater Fastness[Quad] Runic Munitions: This fighter makes a bonus missile attack action. In addition, add the value of this ability to the Strength characteristic of that attack action.

Greywater Fastness Hero Abilities

RunemarkAbility
Cities of Sigmar: Greywater FastnessHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: Greywater FastnessHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: Greywater FastnessHeroAgile[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: Greywater FastnessHeroDestroyer[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: Greywater FastnessHeroPriest[Triple] Rune of Unfaltering Aim: Until the end of the battle round, add 1 to the damage points allocated to enemy fighters by each critical hit from missile attack actions made by friendly fighters while they are within 6" of this fighter.
Cities of Sigmar: Greywater FastnessHeroMystic[Quad] Descending Ash Cloud: Until the end of the battle round, subtract 1 from the Attacks characteristic (to a minimum of 1) of attack actions made by enemy fighters while they are within 9" of this fighter.

The Phoenicium

The Phoenicium Fighter Abilities

RunemarkAbility
Cities of Sigmar: The Phoenicium[Double] Vengeful Revenant: A fighter can use this ability only if a friendly fighter has been taken down this battle round. This fighter makes a bonus melee attack action.
Cities of Sigmar: The PhoeniciumDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: The PhoeniciumAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: The PhoeniciumElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: The PhoeniciumScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: The Phoenicium[Quad] Witness to Destiny: This fighter makes a bonus attack action. In addition, until the end of the battle round, subtract 2 from the damage points allocated to this fighter by each hit and critical hit (to a minimum of 1) made by an enemy fighter.

The Phoenicium Hero Abilities

RunemarkAbility
Cities of Sigmar: The PhoeniciumHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: The PhoeniciumHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: The PhoeniciumHeroAgile[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: The PhoeniciumHero[Triple] Blessing of the Ur-Phoenix: Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of friendly fighters while they are within 3" of this fighter.
Cities of Sigmar: The PhoeniciumHeroDestroyer[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: The PhoeniciumHeroMystic[Quad] Golden Mist: Remove a number of damage points up to the value of this ability allocated to each friendly fighter within 6" of this fighter.

Anvilgard Loyalists

Anvilgard Loyalists Fighter Abilities

RunemarkAbility
Cities of Sigmar: Anvilgard[Double] Merciless Raiders: A fighter can only use this ability if it is the first battle round. Until the end of this fighter’s activation, add 2 to the Move characteristic of this fighter and add 1 to the Attacks characteristic of melee attack actions made by this fighter.
Cities of Sigmar: AnvilgardDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: AnvilgardAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: AnvilgardElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: AnvilgardScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: Anvilgard[Triple] Show No Mercy: This fighter makes a bonus attack action. In addition, if the target of that attack action has 1 or more damage points allocated to them, add half the value of this ability (rounding up) to the damage points allocated to that fighter by each hit and critical hit from that attack action.

Anvilgard Loyalists Hero Abilities

RunemarkAbility
Cities of Sigmar: AnvilgardHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: AnvilgardHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: AnvilgardHeroAgile[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: AnvilgardHero[Triple] Make an Example of the Weak: Pick a visible friendly fighter within 3" of this fighter. That fighter is taken down. Until the end of the battle round, add 1 to the Attacks and Strength characteristics of melee attack actions made by visible friendly fighters while they are within 6" of this fighter.
Cities of Sigmar: AnvilgardHeroDestroyer[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: AnvilgardHeroMystic[Quad] Vitriolic Spray: Pick a visible enemy fighter within 3" of this fighter and roll a number of dice equal to the value of this ability. For each roll of 2+, allocate 3 damage points to that fighter. In addition, until the end of the battle round, halve the Toughness characteristic of that fighter (rounding up).

Hallowheart

Hallowheart Fighter Abilities

RunemarkAbility
Cities of Sigmar: Hallowheart[Double] Imbued with Eldritch Energy: Until the end of the battle round, treat the value of abilities used by visible enemy fighters while they are within 3" of this fighter as 1.
Cities of Sigmar: HallowheartDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: HallowheartAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: HallowheartElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: HallowheartScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: Hallowheart[Quad] Arcane Channelling: Roll a number of dice equal to the value of this ability. For each roll of 4+, add one wild dice to your saved wild dice.

Hallowheart Hero Abilities

RunemarkAbility
Cities of Sigmar: HallowheartHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: HallowheartHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: HallowheartHeroAgile[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: HallowheartHeroDestroyer[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: HallowheartHeroMystic[Triple] Warding Brand: Until the end of the battle round, add half the value of this ability (rounding up) to the Toughness characteristic of friendly fighters while they are within 3" of this fighter.
Cities of Sigmar: HallowheartHeroMystic[Quad] Ignite Weapons: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters while they are within 6" of this fighter.

Tempest’s Eye

Tempest’s Eye Fighter Abilities

RunemarkAbility
Cities of Sigmar: Tempest's Eye[Double] Outriders of the Realms: A fighter can only use this ability if it is the first battle round. This fighter makes a bonus move action.
Cities of Sigmar: Tempest's EyeDestroyer[Double] Pulverising Strike: Until the end of this fighter’s activation, add half the value of this ability (rounding up) to the damage points allocated to enemy fighters by each critical hit from melee attack actions made by this fighter.
Cities of Sigmar: Tempest's EyeAgile[Double] Rapid Redeploy: A fighter can only use this ability if they are within 1" of an enemy fighter. This fighter makes a bonus disengage action.
Cities of Sigmar: Tempest's EyeElite[Triple] Cavalry Charge: Until the end of this fighter’s activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
Cities of Sigmar: Tempest's EyeScout[Triple] Volley of Shots: Add half the value of this ability (rounding up) to the Attacks characteristic of the next missile attack action made by this fighter in this activation.
Cities of Sigmar: Tempest's Eye[Quad] Outmanoeuvre the Foe: Pick a number of visible friendly fighters up to the value of this ability within 6" of this fighter. Those fighters can each make a bonus move action or a bonus disengage action (some can make a bonus move action and others can make a bonus disengage action).

Tempest’s Eye Hero Abilities

RunemarkAbility
Cities of Sigmar: Tempest's EyeHero[Double] Form Shieldwall: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters with the Cities of Sigmar (Cities of Sigmar ) faction runemark and the Bulwark (Bulwark) runemark while they are within 3" of this fighter.
Cities of Sigmar: Tempest's EyeHeroPriest[Double] Forgefire: Pick a friendly fighter within 9" of this fighter. Until the end of the battle round, add half the value of this ability (rounding up) to the Strength characteristic of melee attack actions made by that fighter.
Cities of Sigmar: Tempest's EyeHeroAgile[Double] Perfect Position: This fighter can make a bonus move action up to a number of inches equal to the value of this ability.
Cities of Sigmar: Tempest's EyeHeroDestroyer[Triple] Martial Exemplar: A fighter can only use this ability if an enemy fighter has been taken down by an attack action made by them this activation. Until the end of the battle round, add 1 to the Attacks characteristic of melee attack actions made by visible friendly fighters while they are within 9" of this fighter.
Cities of Sigmar: Tempest's EyeHero[Triple] Swift as the Wind: Until the end of the battle round, add half the value of this ability (rounding up) to the Move characteristic of friendly fighters while they make a move action that starts within 6" of this fighter.
Cities of Sigmar: Tempest's EyeHeroMystic[Quad] Summon Eagle Strike: Pick a visible enemy fighter and roll a number of dice equal to the value of this ability. For each roll of 4+, allocate 3 damage points to that fighter. In addition, until the end of the battle round, halve the Move characteristic (rounding up) of that fighter.

Cities Of Sigmar Shieldbands

note

These fighters have been ordered as they appear in the official compendium, however you can recruit any hero or fighter from this page into your City of Sigmar warband.

Darkling Coven Heroes

Sorceress

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Cities of Sigmar
140
Move
5
Toughness
3
Wounds
18
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Lordling

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
105
Move
5
Toughness
4
Wounds
12
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Draich Master

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
155
Move
5
Toughness
4
Wounds
15
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Guardmaster

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/12
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
125
Move
5
Toughness
3
Wounds
12
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Captain of the Black Guard

Axe
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
135
Move
5
Toughness
4
Wounds
15
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Dread Knight

Sword
Range
1
Attacks
5
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
215
Move
8
Toughness
5
Wounds
25
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Darkling Coven Fighters

Dreadspear

Spear
Range
2
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Cities of Sigmar
65
Move
5
Toughness
4
Wounds
8
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Bleaksword

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
65
Move
5
Toughness
4
Wounds
8
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Executioner

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
100
Move
5
Toughness
4
Wounds
10
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Darkshard

Sword
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
3/12
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
90
Move
5
Toughness
3
Wounds
8
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Black Guard

Axe
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
90
Move
5
Toughness
4
Wounds
10
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Drakespawn Knight

Spear
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
170
Move
8
Toughness
5
Wounds
20
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Human Heroes

Battlemage

Club
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Blast
Range
3/7
Attacks
2
Strength
3
Damage (normal/crit)
3/6
Cities of Sigmar
135
Move
4
Toughness
3
Wounds
18
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Freeguild General

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
150
Move
4
Toughness
4
Wounds
18
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Freeguild Sergeant

Sword
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
110
Move
4
Toughness
3
Wounds
15
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Marksman with Long Rifle

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
6/20
Attacks
1
Strength
4
Damage (normal/crit)
4/10
Cities of Sigmar
165
Move
4
Toughness
3
Wounds
15
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Marksman with Repeater Handgun

Dagger
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/12
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
140
Move
4
Toughness
3
Wounds
15
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Guild Champion

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
145
Move
4
Toughness
4
Wounds
15
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Sharpshooter Grenade-Launching Blunderbuss

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
3/10
Attacks
2
Strength
6
Damage (normal/crit)
2/5
Cities of Sigmar
205
Move
10
Toughness
3
Wounds
22
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Preceptor

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
225
Move
8
Toughness
5
Wounds
25
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Prophet

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
110
Move
4
Toughness
3
Wounds
15
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Human Fighters

Freeguild Guard with Sword and Shield

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
65
Move
4
Toughness
4
Wounds
10
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Freeguild Guard with Spear

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Cities of Sigmar
70
Move
4
Toughness
3
Wounds
10
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Freeguild Guard with Halberd

Axe
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
1/4
Cities of Sigmar
75
Move
4
Toughness
3
Wounds
10
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Freeguild Greatsword

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
80
Move
4
Toughness
4
Wounds
10
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Freeguild Handgunner

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
3/12
Attacks
2
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
90
Move
4
Toughness
3
Wounds
10
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Freeguild Crossbowman

Dagger
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
6/20
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
115
Move
4
Toughness
3
Wounds
10
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Freeguild Pistolier

Dagger
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
8
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
135
Move
10
Toughness
3
Wounds
18
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Freeguild Outrider

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/12
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
160
Move
10
Toughness
3
Wounds
18
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Demigryph Knight

Spear
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/5
Cities of Sigmar
180
Move
8
Toughness
5
Wounds
20
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Flagellant

Club
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
65
Move
4
Toughness
3
Wounds
10
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Duardin Heroes

Warden King

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Cities of Sigmar
150
Move
3
Toughness
5
Wounds
22
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Runelord

Hammer
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
120
Move
3
Toughness
4
Wounds
20
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Cogsmith

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
3/12
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
140
Move
3
Toughness
4
Wounds
20
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Ironbeard with Drakefire Pistol and Cinderblast Bomb

Blast
Range
3/5
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
8
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
120
Move
3
Toughness
4
Wounds
16
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Keeper of the Gate

Hammer
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Cities of Sigmar
130
Move
3
Toughness
4
Wounds
16
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Ironwarden with Grudgehammer Torpedo

Unarmed
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/15
Attacks
2
Strength
5
Damage (normal/crit)
2/5
Cities of Sigmar
155
Move
3
Toughness
4
Wounds
16
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Old Guard with Ancestral Weapon and Gromril Shield

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
110
Move
3
Toughness
5
Wounds
16
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Duardin Fighters

Ironbreaker

Hammer
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
60
Move
3
Toughness
5
Wounds
12
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Hammerer

Hammer
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/5
Cities of Sigmar
80
Move
3
Toughness
4
Wounds
12
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Irondrake

Unarmed
Range
1
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Ranged
Range
3/12
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Cities of Sigmar
85
Move
3
Toughness
4
Wounds
12
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Longbeard with Ancestral Weapon and Gromril Shield

Hammer
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
70
Move
3
Toughness
5
Wounds
12
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Longbeard with Ancestral Great Axe

Axe
Range
1
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
75
Move
3
Toughness
4
Wounds
12
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Gyrocopter

Blast
Range
1
Attacks
2
Strength
4
Damage (normal/crit)
2/4
Ranged
Range
3/12
Attacks
2
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
195
Move
12
Toughness
4
Wounds
22
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Gyrobomber

Blast
Range
1
Attacks
3
Strength
5
Damage (normal/crit)
2/4
Ranged
Range
3/15
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
220
Move
10
Toughness
4
Wounds
25
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Aelf Heroes

Assassin

Dagger
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
185
Move
6
Toughness
3
Wounds
18
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Shadow Walker

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
3/15
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
135
Move
5
Toughness
3
Wounds
12
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Dark Rider Herald

Axe
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
3/12
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
195
Move
10
Toughness
4
Wounds
22
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Black Ark Fleetmaster

Sword
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
145
Move
5
Toughness
3
Wounds
18
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Black Ark Reaver

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
110
Move
5
Toughness
3
Wounds
12
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Keeper of the Flame

Axe
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
160
Move
5
Toughness
4
Wounds
15
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Anointed

Axe
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/5
Cities of Sigmar
180
Move
5
Toughness
4
Wounds
18
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Aelf Fighters

Shadow Warrior

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/15
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
100
Move
5
Toughness
3
Wounds
8
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Dark Rider

Spear
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
1/4
Ranged
Range
3/12
Attacks
2
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
155
Move
10
Toughness
4
Wounds
18
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Black Ark Corsair with Vicious Blade and Repeater Crossbow

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Cities of Sigmar
75
Move
5
Toughness
3
Wounds
8
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Black Ark Corsair with Vicious Blade and Wicked Cutlass

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Cities of Sigmar
65
Move
5
Toughness
3
Wounds
8
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Phoenix Guard

Axe
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
105
Move
5
Toughness
4
Wounds
10
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Wanderer Heroes

Nomad Prince

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Claws
Range
6/20
Attacks
2
Strength
3
Damage (normal/crit)
1/2
Cities of Sigmar
170
Move
5
Toughness
4
Wounds
18
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Eternal Warden

Sword
Range
1
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
120
Move
5
Toughness
4
Wounds
12
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Wildwood Warden

Axe
Range
1
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
140
Move
5
Toughness
3
Wounds
12
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Wild Hunter

Sword
Range
1
Attacks
5
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
225
Move
10
Toughness
3
Wounds
22
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Handmaiden of the Thorn

Club
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
2/4
Spear
Range
8
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Cities of Sigmar
190
Move
10
Toughness
3
Wounds
22
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High Sister

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
2/4
Ranged
Range
3/15
Attacks
3
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
145
Move
5
Toughness
3
Wounds
12
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Wanderer Fighters

Eternal Guard

Spear
Range
2
Attacks
3
Strength
3
Damage (normal/crit)
1/4
Cities of Sigmar
75
Move
5
Toughness
4
Wounds
8
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Wildwood Ranger

Axe
Range
2
Attacks
3
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
100
Move
5
Toughness
3
Wounds
8
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Wild Rider

Spear
Range
2
Attacks
4
Strength
4
Damage (normal/crit)
2/4
Cities of Sigmar
180
Move
10
Toughness
3
Wounds
18
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Sister of the Thorn

Club
Range
2
Attacks
4
Strength
3
Damage (normal/crit)
1/3
Spear
Range
8
Attacks
2
Strength
3
Damage (normal/crit)
1/4
Cities of Sigmar
130
Move
10
Toughness
3
Wounds
18
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Sister of the Watch

Sword
Range
1
Attacks
3
Strength
3
Damage (normal/crit)
1/3
Ranged
Range
3/15
Attacks
2
Strength
4
Damage (normal/crit)
1/3
Cities of Sigmar
100
Move
5
Toughness
3
Wounds
8
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